Game Movement

What special game play features would you like to see

Re: Game Movement

Postby doublej on Fri Feb 05, 2010 6:53 pm

sjc628 wrote:
doublej wrote:
sjc628 wrote:I In other words you never know where they are going to be or what they are going to be doing. Just my opinion. :)

ehh thats exactly how there are in real life so I'm confused?


Actually that is not true. In real life you know that the deer are going to be on the move in the morning and evening and bedded down during the day. If it is an area that you know well, you know pretty much exactly where the deer are going to be at any given time. I feel that knowing all this in a game would in turn make the game too easy. In a hunting game I prefer that the location and movement time of the animals be completely random so we really have no idea of when and where we are going to see animals.

Err you can never " know" you only think and have a lot of deer sign in an area that backs your thinking. You can find an area with plenty of sign and maybe you've seen deer there..but if you hunt that area you may see nothing over and over again. Eventually you should see a deer but they are very unpredictable.. The only way you can for sure know the area a deer will be in is high fenced land that has strict rules enforced so particular deer live long tims and you get a since of "knowing" that deer.
Cocked, locked, and ready to rock doc!- Ted Nugent
User avatarRanger
doublej (Ranger)
 
Posts: 332
Joined: Sun Oct 18, 2009 4:56 am

Re: Game Movement

Postby logabell on Sun Feb 21, 2010 10:30 pm

Well if there is going to be lots of servers, then it will be less crowded in the peak times and then it will be ok. also, if there are permits where you can only hunt in certain areas, it will too reduced the amount of people in the area. and if the maps are big, again, the amount of people is reduced
logabell (Tracker)
 
Posts: 66
Joined: Sun Feb 21, 2010 7:09 pm

Previous

Who is online

Users browsing this forum: No registered users and 1 guest

cron